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Instructional Technology staff help faculty solve pedagogical problems or create new learning opportunities through efficient, effective use and support of technology.

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Take the #NoMouse Challenge!

Discover how accessible your digital content really is

Here's a quick challenge: close your laptop trackpad, put your mouse to the side, and try to get through the next ten minutes using only your keyboard. Can you navigate to your Blackboard...

Posted: September 15, 2026, 1:01 PM

A human figure with outstretched arms inside a circle of two curved arrows, suggesting movement. Below the figure are two words: digital accessibility.

USM Accessibility in Action - September 2026 Issue

Accessibility moves from planning into practice

Repost from the USM Kirwan Center for Academic Innovation and the USM Digital Accessibility Work Group September 2026 Issue As the fall semester gets underway, accessibility moves from...

Posted: September 14, 2026, 11:38 AM

Red, gray, gold, and black wave banner design with the text "USM Accessibility in Action. Accessible by Design. Inclusive for All."

Call for Abstracts: Generative AI Pedagogy in Practice

USM Kirwan Center seeks contributions for open collection

Faculty across Maryland higher education are actively exploring how generative AI may change teaching, learning, assessment, academic integrity, course design, and student engagement. As these...

Posted: September 9, 2026, 10:30 AM

Logo with Maryland silhouette, open book, AI profile and circuitry; text reads “Generative AI Pedagogy in Practice.”