Instructional technologies provide many opportunities to support assessment and track student performance in Blackboard.
The following articles provide details describing the best practices we regularly publish to support our pedagogical community of practice.
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Aligning Your Hybrid & Online Course, Syllabus & Resources
Workshop offered in-person or via webinar
Although many of the things you do in face-to-face classes can be done in online courses, you will find the planning process different. Rather than recreating what you are doing face-to-face, you...
Posted: October 19, 2018, 12:22 PM
Kirwan Center to Submit Proposal for Federal OER Grant
Seeking Groups/Individuals from Institutions to Participate
The USM Kirwan Center for Academic Innovation is planning to submit a proposal to the Department of Education’s Applications for New Awards; Fund for the Improvement of Postsecondary Education –...
Posted: August 1, 2018, 9:52 AM
USM Announces MOST Initiative High-impact OER Mini-Grants
Project expands Maryland Open-Source Textbook initiative
The William E. Kirwan Center for Academic Innovation is pleased to announce the High-impact OER Mini-Grant Program, a new funding program designed to strategically support Maryland public...
Posted: February 9, 2017, 9:40 AM
Registration Open for USM Gamification Symposium
Explore how games boost engagement & enhance learning
Registration is now open for the New Designs for Learning: Games and Gamification Symposium! Join instructional designers, faculty, and academic leaders from across the University System of...
Posted: September 8, 2016, 9:45 AM
Call for Proposals: USM Gamification Symposium
Explore how games boost engagement & enhance learning
Do you have a story you’d like to share about gamifying a course? Would you like to immerse others in some aspect of game playing? Have you tried gamifying a course and want to share what didn’t...
Posted: July 29, 2016, 1:52 PM
Save the Date: 9/29 USM Gamification Symposium
Explore how games boost engagement & enhance learning
Join instructional designers, faculty, and academic leaders from across the University System of Maryland in exploring how games and gamification can reinvigorate courses, boost student...
Posted: July 6, 2016, 9:47 AM
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